Thursday, 24 April 2014
PPD2- Planning the project
Over a 3 month period i would want to develop a full working level, with a fully animated and textured player character, and two none player characters all of whom required working weapons with collision detection and the functionality to give/receive damage. The level itself needed waypoints and items. One of the most time consuming parts would be a simple but functional hads up display and pause system, this would form a work breakdown structure to map milestones across the production period.
For milestone 1, we'll be aiming to achieve the blockout working within the game engine. At this point it is still unclear which game engine will be used. In the previous game design project we used udk, a product that the artists were more comfortable with. However the programmers preferred unity, that while not providing as many options artistically could avoid the problems with building the game we faced previously. At any rate i will set this to week 7, creating a more detailed schedule when i have confirmed participants in the project.
We previously used dropbox to exchange files, this proved the simplest way to quickly exchange resources. As i'm spearheading this project, i will establish a dam structure for data management. This will hopefully allow for better organisation of files. Below is a visual representation.
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