Thursday 24 April 2014

PPD2- Game design document

Over the course of the last few years at college and university I have come to want to, more than anything, make/produce my own game. In previous posts i have looked at how/where to look for jobs in the established games industry, but my exit plan is solely focused on an independant project based on a favourite game genre of mine, the dungeon crawler. 
I have titled the project, Apocalypse Fantasia, it is simply the working title.



The concept of the game is for a single player game, where the player can choose between two between characters. A heavy hitting male tank, Damius or a quick agile female, Leeta. The mission primary giver will be a mentor character, Rutger.



Genre
Fantasy, Anime, Manga Style

Game Type
Top down, 3rd Person Action Adventure

Art Style and Visuals Themes
· Drawing references from Devil may cry, MGS series, Fable, Elder Scrolls
· Influences from Lord of the Rings,  Berserk,  Star Wars
· Tudor type architecture, walled town, fantasy castle, tavern interiors .
· Dungeon environments (Basements, sewers, tombs, vault, prison, demon womb).

Audience
8+ Males

Target Platform
Download– steam, ios

Key Features
Character Customisation with stat and Character altering effects.
Rich and varied environments with random encounters.
Character dependent storyline.
Multiple paths depending on player choices.
Secret and unlockable Characters.
Secret areas unlocked once the game is completed.


                               Game Overview

  • Explore town, locate key figures, quest hubs, and mission locations
  • Survive the first fight and acquire a sword and armour.
  • Accidentally find entrance to sewers/ thieves hideout.
  • Return to Mentor and learn new skills.
  • Explore town, gather missions choose allegiances
  • Missions will be offered by the local merchants, as well as the Town guards and Thieves guild. These will create karma style reactions from people.
  • Several distinctive areas will each have boss characters supported by minions, as well as unique weapons, armour and magical items (housed on plinths or in shrines) with statistic boosting qualities.
  • Primarily text based story that can be followed by player if they want or alternately instant action will allow solely mission based continuity
  • Additional game play upon completing the main campaign.
  • Game locations will be internal (within walled city, rooms, courtyards) due to modelling limitations.
 
Dungeon crawling

The game will be set within a contained area of a walled town centre with shops and characters that will have information on hidden areas or entire missions which involve exploring certain areas or simply retrieving a certain item. Game play will consist of statistic boosting role playing and may expand to involve elements of item crafting. Two player characters will be available allowing player to choose slower combatant (male) that does high damage, or faster combatant with multiple lighter attacks (female). This will also allow the player to continue if one PC perishes within the dungeon.

  • The dungeon will have 5 entrance points, each will allow access to more difficult areas for higher level player characters.
  • These will form as short cuts to each of 5 areas, covering 20+ levels.
  • To proceed through the levels male PC will have to choose type of armour to become proficient in as well as weapon type from small, medium, and large swords, hammers, and axes.
  • To proceed through the levels female PC will have to choose type of armour to become proficient in as well as weapon type from small, medium, and large swords, spears, and axes.
  • The weapons can be upgraded with unique item sets, that can be collected from the various levels.  This will upgrade the Characters combat ability.
  • Ending will vary on karma based choices throughout the game.

Initial story structure

 







Characters
Main


  • · Damius– player character
  • · Leeta– player character

Non player characters


  • · Rutger– tutorial mentor/ skill master
  • · Marsh– food/ drink + missions
  • · Taros– Information/ items sell+ buy
  • · Marius 2nd– weapons/ armour
  • · Julius– Thieves guild master
  • · Anya– Fighters guild master
  • · Morgan– Magic/ potions
Town folk


  • · Town guard
  • · Male commoner
  • · Lady aristocrats
  • · Barmaids

Enemies


  • · Thieves/ rogues
  • · Giant rats
  • · Spiders
  • · Boss rogue
  • Undead skeletons/zombies



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