Thursday 24 April 2014

PPD2- GAME DOCUMENT CONTINUED

I intend to put the idea of creating the game forward to students i have worked with during the final year of my university course. With the project commencing over the summer to create demo of the game, similar to a 3 month period in which we created a game for the university module- game design. With this in mind i will focus on what i want to specialize in, character design (concepts, and 3d modelling.) I expect that the other artists involved will want to put there own creative stamp on the project, and so will focus on the characters primarily in this document, and simply outline the props, weapons and environments.

I asked other students and friends what they want to see in a character for this genre of game. the results were in conclusive.
I printed out this image with some established game characters on it for guidance as to the preferred player character they would like to see. I also added that they should not look at the character in relation to the game it comes from, but the concept alone. The resounding choices of male characters were primarily the Japanese role playing game style character with 8 votes, as well as the mysterious hooded assassin. Male protagonists were much more popular than females, however the scantily clad mature female character was a favourite among the 5 females.



Target Audience
After my initial research period was over, we had to find out more about our target audience’s taste for third person and first person action adventure games.  More in depth questionnaires were produced and the responses collected from the 25 persons asked in the previous questionaire.

40% of the respondents preferred a Japanese anime style to their games visual style but also another 40% liked a main character to be mysterious . With such high percentages within both areas this will be the main theme and style running through Apocalypse fantasia where each of the characters are not who they first seem to be.

Another question was asked to find out what players hated about FPS games this showed that 25% of respondents hated a short campaign mode followed by 14% saying they hated the lack of variety in levels.  These are two areas we will concentrate on so that our game has not only replay value but also each storyline will be a different experience.

The same question was asked about 3rd person games. 17% of people that replied said that they were too easy to complete.  We can address this by having the player come up against increasingly harder and harder opponents as well as having them swarm the playing in later levels.  Also we will include a harder than normal difficult mode that is unlocked once the game has been completed once.  Another high results was that 16% of people found camera angles annoying when playing a 3rd person game.  We will address this issue by having the camera directly under the players control.

A third question was posed to find out what people liked about FPS and 3rd person games.  16% of respondents said they really like them when these games have varied environments.  Next a surprising result for us was that 14% liked to see the games have a multiplayer online experience closely followed by 13% wanting co op play.  These two elements will be added to the game which will prolong its gameplay and increase its replay value.



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