· Walk
· Run
· Combat Roll/ dash (forward, sideways)
· Jump (all directions)
· Attack (melee)
· Attack (magic)
· Defend/ guard
· Idle animation
· Primary weapon draw (back)
· Secondary weapon draw (hip)
· Aim/ target
· Change weapon
· Change inventory item
· Climbing? (ladder, obstacles, up and down movement)
· Use (environment interaction)
· Sustain Damage
· Stunned
· Critical health
· Die
These will form the basis for the control system. though the testing will probably be done using a keyboard configeration (w,a,s,d- forwards, left backwards, right), i hope we can optimise the game to be used with a microsoft controller. i see the button configeration as such.
- Guard/Block, parry
- Target locking (release to lock)
- Attack/pressure sensitive
- Weapon selection
- Character Movement –including push in to crouch (hold to crawl)
- D pad Item pouch (quick select) (Up/Down) red health potion /blue mana potion (left right) quick travel to town/ food (energy)
- X cast magic, menu navigation/confirmation, Y Talk, B Environmental interaction/pick up item, A jump
- Map/options menu
- Game Pause
- Quick dodge/ dash, combat roll
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