Tuesday, 17 May 2011

Model finished in Maya, now to import it into UDK...


The model finally complete, I have generated some renders to show it off. The lighting has not been altered as it should be to truly mimic the original junk robot concept art, but that would also be rather dark. The final element to the texture, applied in Photoshop was the alpha map to make the oil spilling from the shelf a more liquid shape, without generating an obscene amount of polygons.


The model still lacked some definition, so I also generated a basic normal map, to highlight the indented parts of the texture, and make the model appear even more rusty.



Again the original concept for this can be found here
http://www.google.com/imgres?imgurl=http://www.scifiartist.com/blog/wp-content/uploads/2009/05/concept_junkrobot2.jpg&imgrefurl=http://www.scifiartist.com/blog/2009/05/&usg=__N6wVtehSWz42E_nI5Vx44FT6Wu4=&h=500&w=354&sz=43&hl=en&start=209&zoom=1&tbnid=NkIi3fa61L03mM:&tbnh=207&tbnw=123&ei=vI5GTYjvGMWt8AbyvPGAAg&prev=/images%3Fq%3Dspace%2Bship%2Bconcept%2Bart%26um%3D1%26hl%3Den%26sa%3DN%26biw%3D1280%26bih%3D517%26tbs%3Disch:10%2C4424&um=1&itbs=1&iact=hc&vpx=136&vpy=143&dur=168&hovh=267&hovw=189&tx=104&ty=245&oei=i45GTZnGCsf3gAfi-bC0AQ&esq=14&page=12&ndsp=13&ved=1t:429,r:5,s:209&biw=1280&bih=517
and was used with permission of the artist.
The model was then clean up once more( triangulting all poygons) and the history deleted. To export the model also requires a plug in from Epic to export the model as an .ase file. The process of importing the model took as long as creating the model from scratch, Epic games provide al the information to make it possible. 


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