Tuesday 17 May 2011

3D prop with Diorama


My robot didn’t need much clean up and the brief of the assignment didn’t require a highly detailed background. The picture that I based the model on provided all aspects I needed to fulfil the brief. 





For texturing the model I reused some of the aspects of the gun that I had made earlier in the project. Then further generation of texture were simple primitives (with Photoshop) with blending options on the individual layers tweaked. For this model I also generated an ambient occlusion map to add to the texture to further define the basis diffuse texture.




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