Friday, 25 February 2011

Texturing The gun



I generated the textures within Photoshop, and have created a new metal texture, and I began to generate the final textures. Utilising the assets I had generated I used the wood and/or metal textures on all the models. Finally I found a scratched texture and applied the texture over the top at 30% opacity to further give the look of distress. These had photo edited primary research images and a variety of edited images from the internet. The process of editing all the images was a simple, I transformed (ctrl T), cut and paste the elements together, then added detail by painting depressions (like small holes or vents) and high points (like buttons) on a separate layer to the base image and adding bevels, inner shadows, and inner glow in the blending options within Photoshop.

Wednesday, 23 February 2011

Placing the concept

As part of the brief, the model has to be part of an overall concept. With this in mind i have changed from my initial concept for a very clean new weapon, whereas upon completing the model i started creating very dirty textures. The model itself has been significantly edited to reduce the polygon count, it now consists of little over 2500 tris.

As mentioned earlier, the weapon would come from a Gears of War or fallout style post apocalypse setting and as such the waepon will be heavily fatigued, seemingly a hybrid of several guns. I looked at the Halo 3 sniper rifle that eemed to bare some of the wear that i want to achieve.

Thursday, 10 February 2011

Gun model... so far

Well deciding to make the gun was the hard part, i did some sketches for the concept and have modelled from them. At this point the model is 3600 tris, which is all good. Some finer details are still needing to be added, but all small details can be added with textures.


This is only a small part of the module, a larger part will be another model with props and a diorama. Again the limit of this are a 10,000 tris, but that will include all models within the scene. The concept i have decided to use for this is that of an image that i found online at scifiartist.com. I'll start work on Junk robot 2 when the gun is fully textured. The image is below.

Making a gun

Hey, the task at hand is to make a model for a game with a 10,000 tri limit. The first task is simply to show what i can do, as such i'm aiming to make a gun (it's a pun) for the generic sci fi shooter genre of the current gen. Reviewing multiple concepts, i have decided to work on an original concept taking ideas from various places to create a Frankenstein monster rifle/ flame thrower.

 Here's some inspirational images that i have borrowed ideas from.